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Educational software for kids

Bucharest - 22nd of November 2006
Infomedia Pro, launching a new product: DubluCLIC- a new concept - a revolutionary multimedia product intended for the children in elementary school.
Aware of the close connection between game and computer existing in the children's mind, Infomedia Pro created a new instrument of computer-assisted learning intended this time for the children in elementary school.Sports News | Nike Releases, Launch Links & Raffles

DubluCLIC is a CD for the child who is curious, eager to know, eager to find out, eager to discover new things by using the power of his own mind. By using the programmes of the new "DubluCLIC" series, the children will be happy for having succeeded to carry out the task assigned by the computer, each of them according to the power of his mind. They will learn and they will wish to become better, they will make searches and they will learn, they will fail, they will persevere and finally they will succeed. They will eventually turn out to be the children of our days. Dynamic and full of surprises.

The first product of the DubluCLIC,series, "In the house of surprises". On this first CD, we propose you, beside the game at the beginning full of surprise tasks, an original chapter of "INTELLIGENCE AND PRACTICAL SKILLFULNESS". Here, the children may learn how to build something technical. Things that they may create in the real world, such as a little boat (whose engine is made up of an egg) which can be put to water into the bathtub. Things that the child does not learn in class, but which indirectly provide him with information and which can be a source of ideas for the parents and the teaching staff. The access to this chapter is optional; if not wanted, there is a direct access to the surprise game.

The fields for the tasks proposed during the whole game are:

  • Creioco
  • Cubulex
  • Umbrici
  • Rebus
  • Cub Construct
  • Did you know that...?

The abovementioned fields are based on notions of mathematics, logic, skillfulness, spatial orientation, speech and language, general knowledge, notions developing the observation, the attention and the imagination.
Attractive, entertaining, created for fun, specific to the Infomedia Pro programmes, endorsed by the Ministry of Education and Research and carried out in cooperation with specialist teaching staff, DubluCLIC becomes an indispensable instrument for both the children and the teaching staff or the parents.

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Work plans that PitiClic offers to you to use it with your children at home or at kindergarden!

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Colaborare PitiClic si TVR2

Infomedia Pro vă aduce la cunoştinţă lansarea în data de 02 Martie 2014 a concursului educaţional PitiClic în cadrul emisiunii “În curtea bunicilor” difuzată săptămânal duminica de la ora 10:10 la TVR2, într-un nou sezon plin de farmec si de aventuri, cu multe surprize pregătite de către producători.

Alături de Bunica (Alexandrina Halic) şi Bunicul (Cristian Mitescu) – actori minunaţi care ne-au încântat şi ne încântă prin harul lor - PitiClic va modera un concurs educativ numit simplu „Concursul PitiClic”, pentru copii de la 6 la 11 ani.

Concursul se desfăşoară între 2 echipe de câte 3 copii (echipa Bunicului şi echipa Bunicii) şi are trei probe pe care aceştia trebuie să le traverseze cu succes. Cele 3 probe ale concursului sunt diferite de la o ediţie la alta, dar au un singur numitor comun: distracţia. Ele pot fi probe digitale ce vor fi rezolvate pe calculator, tabletă sau cu ajutorul device-ului „Covoraşul PitiClic” sau pot fi probe de manualitate cu utilizarea altor produse educaţionale marca PitiClic.

Acest concurs este o nouă activitate din cele realizate de către Infomedia Pro pentru promovarea metodelor de învăţare moderne bazate pe utilizarea calculatorului şi a device-urilor mobile, pentru integrarea utilizării software-ului educaţional în procesul de învăţare al copiilor cu vârste între 6-11 ani.

Deci fiţi alături de noi, PitiClic vă aşteaptă pe TVR2!

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LEARNING GEOMETRY THROUGH MIMESIS AND DIGITAL CONSTRUCT

Abstract

The theme proposed by us is useful to teachers and students for mathematics in the compulsory school cycle. The issues faced by school teachers/parents are the difficulty with which students read and understand the lessons/examples/synthesis in order to assimilate technical terms. The echoic and iconic memory facilitates the learning of the specific curriculum of linear, spatial and analytical geometry by the students using digital platform designed by us; it facilitates the acquiring of the theoretical elements of applied geometry by encoding-decoding, so that the teacher's role becomes the one of the advisor and not only a person who transmits the information. The utility of the program extends from mainstream schools to special schools.

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