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DubluClic - In the house of surprises (Code: P97)

DubluCLIC - a CD for the child who is curious, eager to know, eager to find out, eager to discover new things by using the power of his own mind.
Product type:
22.16 RON (VAT included)

Product description

DubluCLIC - it is a new concept, a different programme. A new product line intended for the children in elementary school. Everybody will try his best, either easy or difficult, and the children will be happy for having succeeded to carry out the task assigned by the computer, each of them according to the power of his mind. They will learn and they will wish to become better, they will make searches and they will learn, they will fail, they will persevere and finally they will succeed. They will eventually turn out to be the children of our days, dynamic and full of surprises.

Welcome to the House of Surprises!

You have seven rooms to explore. In order not to get lost, you may use the map in the upper-left corner of the screen. But first of all you have to answer the phone by clicking on it. You will receive a task by phone. You have to search for the required ball in all 7 rooms.

The place where you find the ball is different every time. The search is full of surprises: pillows blowing up, the shirt walking as a phantom in the room, the mouse showing up in the parents' room, etc. Click on the places where you think the ball may be hidden or on the doors if you want to go in another room. Once the ball found, you will receive a life for the final game and then the Fortune's Wheel will take you to a domain chosen at random. You will receive a task. If you will carry it out, you will receive another life that will be useful for the final game. The lives won during the game can be seen if you click on the chest in the upper-right corner.


The fields for the tasks are:
• sagacity, attention, observation games,
• mathematic games,
• activities preparatory for geometry,
• various information from different fields which would make the children reason.

You will receive two more tasks as well by means of the phone. Then you will have the possibility to search for another ball that would allow you the access to an original chapter "INTELLIGENCE AND PRACTICAL SKILLFULNESS". Here, you may learn how to build something technical. Things that you may create in the real world, such as a little boat (whose engine is made up of an egg) which can be put to water into the bathtub, an electric cell made up of a zinc-coated plate and a water and salt solution in a glass jug, another electric cell made up of a ..potato, or the "Mexican" in the jar of pickles.. Things that the child does not learn in class, but which indirectly provide him with information and which can be a source of ideas for the teaching staff. The access to this chapter is optional; if not wanted, there is a direct access to the surprise game.

The fields for the tasks are:

• Creioco
• Cubulex
• Umbrici
• Rebus
• Cub Construct
• Did you know that...?

INTELLIGENCE AND PRACTICAL SKILLFULNESS ("Do it yourself!")

Surprise GAME

The abovementioned fields are based on notions of mathematics, logic, skillfulness, spatial orientation, idiom and language, general knowledge and develop the observation, the attention and the imagination.


Minimum system requirements

PC: Procesor Intel P4/ 1GHz or similar, CD-ROM 40x, mouse, 512 MB RAM, Video 800x600 High Color, Compatible Sound Blaster, Windows XP, Vista, Win 7, Win 8

MAC: Power PC / Intel Mac with OS X between 10.4 and 10.6, 512 Mb RAM, Video 800x600, CD-ROM 32x, mouse

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Advanced filtering

Product line:

PitiClic
PitiClic Bebe
PitiClic Senior
PitiClic Mobil
PitiClic Activ
Bazaar

Age range:

Antepreschool
Kindergarten
Preparatory
Primary cycle
Classes I-IV
Other

Language:

Romanian
English
French
Spanish
Hungarian
German
Russian
Slovenian

Domain:

Romanian
Mathematics
Aesthetic education
Musical education
Behavior in society
Emotional Intelligence
Exploring the environment
Logic and agility
Motility and orientation
Stories
Entertainment

Contains games for mat PitiClic:

Yes
No

Product type:

Physical
Download

Operating systems:

Windows
Mac OS
iOS
Android

Work plans that PitiClic offers to you to use it with your children at home or at kindergarden!

Go to resources >

Colaborare PitiClic si TVR2

Infomedia Pro vă aduce la cunoştinţă lansarea în data de 02 Martie 2014 a concursului educaţional PitiClic în cadrul emisiunii “În curtea bunicilor” difuzată săptămânal duminica de la ora 10:10 la TVR2, într-un nou sezon plin de farmec si de aventuri, cu multe surprize pregătite de către producători.

Alături de Bunica (Alexandrina Halic) şi Bunicul (Cristian Mitescu) – actori minunaţi care ne-au încântat şi ne încântă prin harul lor - PitiClic va modera un concurs educativ numit simplu „Concursul PitiClic”, pentru copii de la 6 la 11 ani.

Concursul se desfăşoară între 2 echipe de câte 3 copii (echipa Bunicului şi echipa Bunicii) şi are trei probe pe care aceştia trebuie să le traverseze cu succes. Cele 3 probe ale concursului sunt diferite de la o ediţie la alta, dar au un singur numitor comun: distracţia. Ele pot fi probe digitale ce vor fi rezolvate pe calculator, tabletă sau cu ajutorul device-ului „Covoraşul PitiClic” sau pot fi probe de manualitate cu utilizarea altor produse educaţionale marca PitiClic.

Acest concurs este o nouă activitate din cele realizate de către Infomedia Pro pentru promovarea metodelor de învăţare moderne bazate pe utilizarea calculatorului şi a device-urilor mobile, pentru integrarea utilizării software-ului educaţional în procesul de învăţare al copiilor cu vârste între 6-11 ani.

Deci fiţi alături de noi, PitiClic vă aşteaptă pe TVR2!

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LEARNING GEOMETRY THROUGH MIMESIS AND DIGITAL CONSTRUCT

Abstract

The theme proposed by us is useful to teachers and students for mathematics in the compulsory school cycle. The issues faced by school teachers/parents are the difficulty with which students read and understand the lessons/examples/synthesis in order to assimilate technical terms. The echoic and iconic memory facilitates the learning of the specific curriculum of linear, spatial and analytical geometry by the students using digital platform designed by us; it facilitates the acquiring of the theoretical elements of applied geometry by encoding-decoding, so that the teacher's role becomes the one of the advisor and not only a person who transmits the information. The utility of the program extends from mainstream schools to special schools.

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S.C. Infomedia Pro SRL; Sediu social: Bucuresti, Str. Caminului, Nr. 12, Sector 2;
C.U.I.: RO9932261 Nr. inreg. Registrul Comertului: J40/8785/1997; Capital social: 200 lei