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‘Peter the Builder’, and THE WISE COIN (Code: PM36)

“When I grow up, I will be…RICH” is a series of educational stories about finance.

Product description

There are at least two ways of raising children. The first and easiest is to turn ourselves in their benefactors, providing them with what they want, without them having to do anything. A second method is more difficult, but more helpful. It involves teaching them the principles of acquiring wealth, by explaining how the world of finance and economics works.

The main purpose is to install healthy financial behaviour in children, which will help them in the future. Saving money, being entrepreneurial, and investing wisely are some of the things that children will learn from these stories.

The "start" version of the application means your child can use the ‘forward’ and ‘back’ buttons to see each page, just like in a printed book.

The “autoplay” version means that parents can ‘pause’ the story whenever they need to provide explanations, or answer questions that the children might have.

Story 3 - ‘Peter the Builder’, and THE WISE COIN

Most people work for more than 50 years. Towards the end of their life they find out that they have earned only a house and a car. Once they stop working, they have to settle for a state pension.

The basic rule in terms of wealth generating is "pay yourself first". This means that you must set aside 10% of your income for yourself, to ensure a prosperous future. It is vital for every child to learn this from an early age.

This application develops in children the ability to make simple trade calculations, and familiarizes them with the concepts of cost and profit. Another educational component is related to the skills of selling that an every adult should have, in order to increase their income.

This program will help your child develop his or her own entrepreneurial spirit.
For more educational software products, search for “Colecţia PitiClic”.

• Educational Content
• Fun and educational

The developer of this application is already known for interactive educational software, targeted at children aged between 3 to 11 years. It’s also known for other applications for mobile devices.

Suitable for children between 6 and 10 years.

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Work plans that PitiClic offers to you to use it with your children at home or at kindergarden!

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Colaborare PitiClic si TVR2

Infomedia Pro vă aduce la cunoştinţă lansarea în data de 02 Martie 2014 a concursului educaţional PitiClic în cadrul emisiunii “În curtea bunicilor” difuzată săptămânal duminica de la ora 10:10 la TVR2, într-un nou sezon plin de farmec si de aventuri, cu multe surprize pregătite de către producători.

Alături de Bunica (Alexandrina Halic) şi Bunicul (Cristian Mitescu) – actori minunaţi care ne-au încântat şi ne încântă prin harul lor - PitiClic va modera un concurs educativ numit simplu „Concursul PitiClic”, pentru copii de la 6 la 11 ani.

Concursul se desfăşoară între 2 echipe de câte 3 copii (echipa Bunicului şi echipa Bunicii) şi are trei probe pe care aceştia trebuie să le traverseze cu succes. Cele 3 probe ale concursului sunt diferite de la o ediţie la alta, dar au un singur numitor comun: distracţia. Ele pot fi probe digitale ce vor fi rezolvate pe calculator, tabletă sau cu ajutorul device-ului „Covoraşul PitiClic” sau pot fi probe de manualitate cu utilizarea altor produse educaţionale marca PitiClic.

Acest concurs este o nouă activitate din cele realizate de către Infomedia Pro pentru promovarea metodelor de învăţare moderne bazate pe utilizarea calculatorului şi a device-urilor mobile, pentru integrarea utilizării software-ului educaţional în procesul de învăţare al copiilor cu vârste între 6-11 ani.

Deci fiţi alături de noi, PitiClic vă aşteaptă pe TVR2!

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The theme proposed by us is useful to teachers and students for mathematics in the compulsory school cycle. The issues faced by school teachers/parents are the difficulty with which students read and understand the lessons/examples/synthesis in order to assimilate technical terms. The echoic and iconic memory facilitates the learning of the specific curriculum of linear, spatial and analytical geometry by the students using digital platform designed by us; it facilitates the acquiring of the theoretical elements of applied geometry by encoding-decoding, so that the teacher's role becomes the one of the advisor and not only a person who transmits the information. The utility of the program extends from mainstream schools to special schools.

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