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Regaining Wealth - English Version (Code: PM72)

The graphic illustrations accompanying each story and the enjoyable audio recording mean that every child can understand the story, no matter what their preferred channel of communication is - visual or auditory.

Product description

There are at least two ways of raising children. The first and easiest is to turn ourselves in their benefactors, providing them with what they want, without them having to do anything. A second method is more difficult, but more helpful. It involves teaching them the principles of acquiring wealth, by explaining how the world of finance and economics works.

“When I grow up, I will be…RICH” is a series of educational stories about finance. Their main purpose is to install healthy financial behaviour in children, which will help them in the future. Saving money, being entrepreneurial, and investing wisely are some of the things that children will learn from these stories.

The "start" version of the application means your child can use the ‘forward’ and ‘back’ buttons to see each page, just like in a printed book.

The “autoplay” version means that parents can ‘pause’ the story whenever they need to provide explanations, or answer questions that the children might have.


Story 1 - Regaining Wealth

We all have resources at our fingertips, but most people only see the problems and obstacles that prevent us from using them. We learn how to overcome crisis in order to become financially stronger and wiser from the main heroes of the story: Alexander and Princess Generosity.

This application develops in children the ability to make simple trade calculations, and familiarizes them with the concepts of cost and profit. Another educational component is related to the skills of selling that an every adult should have, in order to increase their income.


This program will help your child develop his or her own entrepreneurial spirit.
For more educational software products, search for “Colecţia PitiClic”.

Features:
• Educational Content
• Fun and educational


The developer of this application is already known for interactive educational software, targeted at children aged between 3 to 11 years. It’s also known for other applications for mobile devices.

Suitable for children between 6 and 10 years.

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Product line:

PitiClic
PitiClic Bebe
PitiClic Senior
PitiClic Mobil
PitiClic Activ
Bazaar

Age range:

Antepreschool
Kindergarten
Preparatory
Primary cycle
Classes I-IV
Other

Language:

Romanian
English
French
Spanish
Hungarian
German
Russian
Slovenian

Domain:

Romanian
Mathematics
Aesthetic education
Musical education
Behavior in society
Emotional Intelligence
Exploring the environment
Logic and agility
Motility and orientation
Stories
Entertainment

Contains games for mat PitiClic:

Yes
No

Product type:

Physical
Download

Operating systems:

Windows
Mac OS
iOS
Android

Work plans that PitiClic offers to you to use it with your children at home or at kindergarden!

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Colaborare PitiClic si TVR2

Infomedia Pro vă aduce la cunoştinţă lansarea în data de 02 Martie 2014 a concursului educaţional PitiClic în cadrul emisiunii “În curtea bunicilor” difuzată săptămânal duminica de la ora 10:10 la TVR2, într-un nou sezon plin de farmec si de aventuri, cu multe surprize pregătite de către producători.

Alături de Bunica (Alexandrina Halic) şi Bunicul (Cristian Mitescu) – actori minunaţi care ne-au încântat şi ne încântă prin harul lor - PitiClic va modera un concurs educativ numit simplu „Concursul PitiClic”, pentru copii de la 6 la 11 ani.

Concursul se desfăşoară între 2 echipe de câte 3 copii (echipa Bunicului şi echipa Bunicii) şi are trei probe pe care aceştia trebuie să le traverseze cu succes. Cele 3 probe ale concursului sunt diferite de la o ediţie la alta, dar au un singur numitor comun: distracţia. Ele pot fi probe digitale ce vor fi rezolvate pe calculator, tabletă sau cu ajutorul device-ului „Covoraşul PitiClic” sau pot fi probe de manualitate cu utilizarea altor produse educaţionale marca PitiClic.

Acest concurs este o nouă activitate din cele realizate de către Infomedia Pro pentru promovarea metodelor de învăţare moderne bazate pe utilizarea calculatorului şi a device-urilor mobile, pentru integrarea utilizării software-ului educaţional în procesul de învăţare al copiilor cu vârste între 6-11 ani.

Deci fiţi alături de noi, PitiClic vă aşteaptă pe TVR2!

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LEARNING GEOMETRY THROUGH MIMESIS AND DIGITAL CONSTRUCT

Abstract

The theme proposed by us is useful to teachers and students for mathematics in the compulsory school cycle. The issues faced by school teachers/parents are the difficulty with which students read and understand the lessons/examples/synthesis in order to assimilate technical terms. The echoic and iconic memory facilitates the learning of the specific curriculum of linear, spatial and analytical geometry by the students using digital platform designed by us; it facilitates the acquiring of the theoretical elements of applied geometry by encoding-decoding, so that the teacher's role becomes the one of the advisor and not only a person who transmits the information. The utility of the program extends from mainstream schools to special schools.

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