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We can use digital textbooks in class in many ways (from an organizational perspective), depending on the equipment we have and which we obviously have to adapt to:

  1. If we have a premium dating of about 30 computers: it's very simple (but in fact is the most difficult to manage, for it's not easy, believe me, to hold in your hands, to explain and to and work with almost 30 children and just as many computers). But let’s say it's very simple: each child is quietly working ("playing" as they say) at their computer, and all you have to do is check the reports provided by the computer, in which you can see the results (in-depth reports) and progress (hopefully) recorded by each child.
  2. If we have a more modest endowment, but still good, of 6- 8 computers: then we sit children at a computer in groups of 3 or4 ... then proceed as mentioned in point 1.
  3. If you have just one computer (as is very often the case): group activity (led by teacher). The digital textbook content can be projected on a screen or on an interactive table. This way, students can follow in a larger size, all proposed sequences in the textbook, and the teacher may conduct activities in front of the whole class.



    The digital textbook faithfully reproduces the printed version, but enriches it with many multimedia activities that make learning more attractive.
  4. If you have no computer (most common case) we rely on your entrepreneurial spirit, and the fact that you have a personal laptop or an older PC that you could like to bring (at least sometimes) to school ...... and then apply step 3.
  5. Perhaps the most important way of using it is: HOME, BY YOURSELF! Interactive textbooks can be run on (almost) any PC (personal computer), desktop or laptop, with Windows, Linux or Mac OS. But it can be used (and probably children will be more excited about this one) on any tablet or smart phone that has internet connection. Children will be extremely pleased to see, again and again, the animation which illustrates the forming of the handwritten capital letter ,,C”. And all this is happening on their tablet, at their work desk, next to their ABC notebook (sorry, the "Communication workbook"). Or in the car, in traffic, they can "play" some math games (exercises and problems, actually).

Minimum equipment:

For the digital manual to be used in good condition, you need a minimum of technical equipment, without which the application cannot run.

OS: Windows (at least XP, but recommend VISTA, Win 7, Win 8), Android, Linux, OS X, iOS
Browser: Google Chrome 31+, Mozilla Firefox 25+, Internet Explorer 10+
Hardware: PC / tablet / smartphone minimum 800 MHz processor, 512 MB RAM
Resolution: 1024x768 pixels or higher
Running the application can be done on a computer (PC) or on a tablet or smart phone (smartphone).

1) On your computer:

  • online - by clicking the given web address (written in the address bar of your browser);
  • offline - insert the CD into the drive and double-click the file "index.html" from the CD.

2) On the tablet / smart phone

  • simply by accessing the web address given (written in the address bar of your browser).

Multimedia elements embedded in the digital textbooks are optimized for web use, with small and therefore low load time.

Video type elements have the following specifications:

  • format: mpeg-4;
  • size: 5 MB maximum;
  • resolution: 320x240 pixels or higher;

Audio type elements have the following specifications:

  • format: mp3;
  • size: less than 1 MB;

Image items have the following specifications:

  • format: .png, .jpg;
  • size: up to 500 kB;
  • resolution: 640x480 pixels or higher;

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Work plans that PitiClic offers to you to use it with your children at home or at kindergarden!

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Colaborare PitiClic si TVR2

Infomedia Pro vă aduce la cunoştinţă lansarea în data de 02 Martie 2014 a concursului educaţional PitiClic în cadrul emisiunii “În curtea bunicilor” difuzată săptămânal duminica de la ora 10:10 la TVR2, într-un nou sezon plin de farmec si de aventuri, cu multe surprize pregătite de către producători.

Alături de Bunica (Alexandrina Halic) şi Bunicul (Cristian Mitescu) – actori minunaţi care ne-au încântat şi ne încântă prin harul lor - PitiClic va modera un concurs educativ numit simplu „Concursul PitiClic”, pentru copii de la 6 la 11 ani.

Concursul se desfăşoară între 2 echipe de câte 3 copii (echipa Bunicului şi echipa Bunicii) şi are trei probe pe care aceştia trebuie să le traverseze cu succes. Cele 3 probe ale concursului sunt diferite de la o ediţie la alta, dar au un singur numitor comun: distracţia. Ele pot fi probe digitale ce vor fi rezolvate pe calculator, tabletă sau cu ajutorul device-ului „Covoraşul PitiClic” sau pot fi probe de manualitate cu utilizarea altor produse educaţionale marca PitiClic.

Acest concurs este o nouă activitate din cele realizate de către Infomedia Pro pentru promovarea metodelor de învăţare moderne bazate pe utilizarea calculatorului şi a device-urilor mobile, pentru integrarea utilizării software-ului educaţional în procesul de învăţare al copiilor cu vârste între 6-11 ani.

Deci fiţi alături de noi, PitiClic vă aşteaptă pe TVR2!

LEARNING GEOMETRY THROUGH MIMESIS AND DIGITAL CONSTRUCT

Abstract

The theme proposed by us is useful to teachers and students for mathematics in the compulsory school cycle. The issues faced by school teachers/parents are the difficulty with which students read and understand the lessons/examples/synthesis in order to assimilate technical terms. The echoic and iconic memory facilitates the learning of the specific curriculum of linear, spatial and analytical geometry by the students using digital platform designed by us; it facilitates the acquiring of the theoretical elements of applied geometry by encoding-decoding, so that the teacher's role becomes the one of the advisor and not only a person who transmits the information. The utility of the program extends from mainstream schools to special schools.

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